UI/UX design

UI/UX Design That Gives Digital Products a Clear Direction.

Cubehawk designs website and product interfaces in Figma, connecting user flows, content hierarchy, responsive behavior, reusable components, and implementation thinking.

The objective is not a collection of polished screens. It is a coherent interface system that helps users understand what matters and gives development a stronger starting point.

Interface system / FigmaStructure before polish
Desktop frame1440

Clear hierarchy gives every action a place.

Primary actionSupporting path
Component 01
Active state
Mobile390
Primary action
TYPE
SPACE
COLOR
STATE
When design needs attention

Good interface design removes uncertainty before adding detail.

The useful work begins with what people need to understand and do. Visual decisions become stronger when they follow that structure.

01

The website feels difficult to understand.

Important information and actions compete for attention, so visitors have to work too hard to decide where to go next.

02

The interface has grown without a shared system.

Pages and components solve similar problems in different ways, making the experience less consistent and future work harder to coordinate.

03

Desktop decisions do not translate well to mobile.

Content order, navigation, controls, and visual hierarchy need to be considered for smaller screens rather than compressed after the fact.

04

Development is moving without enough design clarity.

Flows, states, content, and responsive behavior need to become visible before implementation decisions become expensive to change.

Design scope

From user journeys to a reusable interface language.

A project may connect several of these areas or focus on the few that matter most. The agreed scope follows the product, content, and implementation context.

Primary user pathOne clear decision
  1. 01Entry
  2. 02Understand
  3. 03Compare
  4. 04Act

Flows make the intended journey discussable before page detail or development hides the underlying decision.

01

Website UI/UX design

Interface direction for new websites or focused redesigns, shaped around the audience, content, actions, and business context.

02

User flows and page architecture

The order of information, movement between pages, and important tasks are clarified before visual detail takes over.

03

Wireframes and prototypes

Low or higher fidelity artifacts can make structure, behavior, and key interactions testable where the project benefits from them.

04

Responsive Figma design

Desktop and mobile experiences are designed as related compositions with deliberate hierarchy, spacing, navigation, and controls.

05

Design systems and components

Reusable interface patterns, typography, color, spacing, and component behavior create a practical foundation for consistency.

06

Developer handoff and collaboration

Design intent, responsive states, assets, components, and open questions are communicated with implementation in mind.

Selected design evidence

Real interface work, described according to what Cubehawk delivered.

MTS shows a focused Figma website design engagement. Guardian shows how approved design direction can remain connected as a larger website moves into implementation.

MTS Commercial Tyre website interface designed in Figma on desktop
Figma design project

MTS Commercial Tyre

Cubehawk designed the website interface in Figma, including desktop and mobile direction for a commercial tyre business. This evidence represents design work and does not claim that Cubehawk developed or launched the website.

Verified scope

Website design / UI design / Figma

Design into implementation

Guardian Fire Holdings

Cubehawk prepared a homepage design concept in Figma after learning about Guardian, its audience, and its website requirements. The approved direction then moved into WordPress architecture and development for a site that expanded beyond 50 pages.

Read the Guardian case study
Guardian Fire Holdings website interface on desktop
View selected work
Project process

A design process that keeps decisions visible.

The work moves from context and structure into interface detail, then prepares those decisions for the people responsible for implementation.

  1. 01

    Define

    Understand the audience and the decision.

    Clarify the website or product context, users, content, key actions, existing constraints, and what the design work needs to resolve.

  2. 02

    Structure

    Give content and journeys a clear order.

    Map important flows, page relationships, content hierarchy, and responsive priorities before polishing the interface.

  3. 03

    Design

    Build the interface system in Figma.

    Develop the visual direction, core page types, components, states, and desktop and mobile behavior required by the agreed scope.

  4. 04

    Handoff

    Keep design connected to implementation.

    Prepare the approved files and collaborate around questions that appear as the interface moves into development.

Design and development

Handoff should preserve decisions, not only screens.

A useful Figma file gives implementation a clear view of hierarchy, components, responsive behavior, and unresolved questions. Collaboration can continue where the project benefits from design review during development.

01

Flows

Journeys and important states

02

Components

Reusable interface patterns

03

Responsive

Desktop and mobile direction

04

Review

Questions resolved with development

UI/UX design FAQ

Practical questions before design becomes scope.

01What is included in a UI/UX design project?

The scope may include discovery, user flows, information architecture, wireframes, responsive interface design, components, prototypes, and developer handoff. The useful combination depends on the website or product, its current state, and what needs to be decided before implementation.

02Can Cubehawk redesign an existing website in Figma?

Yes. Existing content, navigation, user paths, brand material, and technical constraints can provide the starting point for a clearer interface direction. Design work can be delivered as a focused Figma engagement or connected to an agreed development scope.

03Do you design for desktop and mobile?

Responsive behavior is considered as part of the interface rather than left as a development assumption. The exact number of designed screen sizes and states is agreed according to the project requirements.

04Do you create clickable prototypes?

Prototypes can be useful for demonstrating important flows, interactions, or decisions before development. They are included where they add practical value and are not assumed to be necessary for every screen or project.

05Can you work with our development team?

Yes. Cubehawk can prepare structured Figma files, reusable components, responsive direction, assets, and implementation notes, then remain available for agreed design questions during development. The handoff approach should reflect the team, technology, and project scope.

06Does UI/UX design include development?

Not automatically. UI/UX design can be a standalone engagement or part of a connected website or application project. Development responsibilities are made explicit so design work is not presented as a built or launched product when it is not.

07What do you need from us to begin?

Useful starting material includes the current website or product, business priorities, audience context, known problems, representative content, brand assets, technical constraints, and access to people who can review decisions. A complete specification is not required for the first conversation.

What do you need help with?

Choose the closest fit. This only helps frame the conversation.

If something interrupts

Your details stay in place so you can try again.

Review any highlighted field, then resubmit when you are ready.

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