The website feels difficult to understand.
Important information and actions compete for attention, so visitors have to work too hard to decide where to go next.
Cubehawk designs website and product interfaces in Figma, connecting user flows, content hierarchy, responsive behavior, reusable components, and implementation thinking.
The objective is not a collection of polished screens. It is a coherent interface system that helps users understand what matters and gives development a stronger starting point.
Clear hierarchy gives every action a place.
The useful work begins with what people need to understand and do. Visual decisions become stronger when they follow that structure.
Important information and actions compete for attention, so visitors have to work too hard to decide where to go next.
Pages and components solve similar problems in different ways, making the experience less consistent and future work harder to coordinate.
Content order, navigation, controls, and visual hierarchy need to be considered for smaller screens rather than compressed after the fact.
Flows, states, content, and responsive behavior need to become visible before implementation decisions become expensive to change.
A project may connect several of these areas or focus on the few that matter most. The agreed scope follows the product, content, and implementation context.
Flows make the intended journey discussable before page detail or development hides the underlying decision.
Interface direction for new websites or focused redesigns, shaped around the audience, content, actions, and business context.
The order of information, movement between pages, and important tasks are clarified before visual detail takes over.
Low or higher fidelity artifacts can make structure, behavior, and key interactions testable where the project benefits from them.
Desktop and mobile experiences are designed as related compositions with deliberate hierarchy, spacing, navigation, and controls.
Reusable interface patterns, typography, color, spacing, and component behavior create a practical foundation for consistency.
Design intent, responsive states, assets, components, and open questions are communicated with implementation in mind.
MTS shows a focused Figma website design engagement. Guardian shows how approved design direction can remain connected as a larger website moves into implementation.

Cubehawk designed the website interface in Figma, including desktop and mobile direction for a commercial tyre business. This evidence represents design work and does not claim that Cubehawk developed or launched the website.
Verified scope
Website design / UI design / Figma
Cubehawk prepared a homepage design concept in Figma after learning about Guardian, its audience, and its website requirements. The approved direction then moved into WordPress architecture and development for a site that expanded beyond 50 pages.

The work moves from context and structure into interface detail, then prepares those decisions for the people responsible for implementation.
Understand the audience and the decision.
Clarify the website or product context, users, content, key actions, existing constraints, and what the design work needs to resolve.
Give content and journeys a clear order.
Map important flows, page relationships, content hierarchy, and responsive priorities before polishing the interface.
Build the interface system in Figma.
Develop the visual direction, core page types, components, states, and desktop and mobile behavior required by the agreed scope.
Keep design connected to implementation.
Prepare the approved files and collaborate around questions that appear as the interface moves into development.
A useful Figma file gives implementation a clear view of hierarchy, components, responsive behavior, and unresolved questions. Collaboration can continue where the project benefits from design review during development.
Journeys and important states
Reusable interface patterns
Desktop and mobile direction
Questions resolved with development
The scope may include discovery, user flows, information architecture, wireframes, responsive interface design, components, prototypes, and developer handoff. The useful combination depends on the website or product, its current state, and what needs to be decided before implementation.
Yes. Existing content, navigation, user paths, brand material, and technical constraints can provide the starting point for a clearer interface direction. Design work can be delivered as a focused Figma engagement or connected to an agreed development scope.
Responsive behavior is considered as part of the interface rather than left as a development assumption. The exact number of designed screen sizes and states is agreed according to the project requirements.
Prototypes can be useful for demonstrating important flows, interactions, or decisions before development. They are included where they add practical value and are not assumed to be necessary for every screen or project.
Yes. Cubehawk can prepare structured Figma files, reusable components, responsive direction, assets, and implementation notes, then remain available for agreed design questions during development. The handoff approach should reflect the team, technology, and project scope.
Not automatically. UI/UX design can be a standalone engagement or part of a connected website or application project. Development responsibilities are made explicit so design work is not presented as a built or launched product when it is not.
Useful starting material includes the current website or product, business priorities, audience context, known problems, representative content, brand assets, technical constraints, and access to people who can review decisions. A complete specification is not required for the first conversation.
For an existing WordPress website that needs a connected structural, visual, and technical transformation.
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ExploreFor portals, applications, workflows, and frontend systems shaped around more specific requirements.
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